#
# Sound config file
#
# id, filename (without .wav extension), loop flag, sound type, chance, pre-cache flag
#
# types:
#
# 0 - MST_BACKGROUND
# 1 - MST_CROWD
# 2 - MST_PITCH_EVENT
# 3 - MST_REF_EVENTS
# 4 - MST_OPP_CROWD
# 5 - MST_BACKGROUND_OPP_CROWD
#
# The higher the chance number the more likely the sound is to be picked.
# Note: this has no effect if only one sound supplied for an id so use a default value of 1
#
# Version 5
# 02nd - Feb - 2003
#
# Sample Format 
# SOUND_EVERTON_RULE,							"FM_band1",					0, 1, 3, 1
#
#
#
SOUND_LIGHT_GROANS,								"FM_crowd groans",					0, 1, 2, 0
SOUND_LIGHT_GROANS_OPPOSITION,					"FM_crowd groans",					0, 4, 2, 0
#
SOUND_LIGHT_ANTICIPATION,						"FM_small urge",				0, 1, 2, 0
SOUND_LIGHT_ANTICIPATION_OPPOSITION,			"FM_small urge",				0, 4, 2, 0
#
SOUND_ANTICIPATION,								"FM_anticipation1",					0, 1, 2, 0
SOUND_ANTICIPATION_OPPOSITION,					"FM_anticipation1",					0, 4, 2, 0
#
SOUND_HIGH_ANTICIPATION,						"FM_very high anticipation",				0, 1, 2, 0
SOUND_HIGH_ANTICIPATION_OPPOSITION,				"FM_very high anticipation",				0, 4, 2, 0
#
SOUND_APPLAUD_OFF,								"FM_applaud off",								0, 1, 2, 0
SOUND_APPLAUD_OFF_OPPOSITION,					"FM_applaud off",								0, 4, 2, 0
#
SOUND_LIGHT_ANNOYANCE,							"Crowd agitated loop 04=FM",					0, 1, 2, 0
SOUND_LIGHT_ANNOYANCE_OPPOSITION,				"Crowd agitated loop 04=FM",					0, 4, 2, 0
#
SOUND_ANNOYANCE,								"FM_annoyence",				0, 1, 2, 0
SOUND_ANNOYANCE_OPPOSITION,						"FM_annoyence",				0, 4, 2, 0
#
SOUND_SEVERE_ANNOYANCE,							"FM_severe annoyance",		0, 1, 2, 0
SOUND_SEVERE_ANNOYANCE_OPPOSITION,				"FM_severe annoyance",		0, 4, 2, 0
#
SOUND_LIGHT_APPRECIATION,						"FM_slight appreciation12",			0, 1, 2, 0
SOUND_LIGHT_APPRECIATION_OPPOSITION,			"FM_slight appreciation12",			0, 4, 2, 0
#
SOUND_APPRECIATION,								"FM_apreciation",				0, 1, 2, 0
SOUND_APPRECIATION_OPPOSITION,					"FM_apreciation",				0, 4, 2, 0
#
SOUND_SEVERE_APPRECIATION,						"FM_appaluse extreme",								0, 1, 2, 0
SOUND_SEVERE_APPRECIATION_OPPOSITION,			"FM_appaluse extreme",								0, 4, 2, 0
#
SOUND_QUICK_OOOHH,								"FM_quick oohh",					0, 1, 2, 0
SOUND_QUICK_OOOHH,								"FM_OOOHH",					0, 1, 2, 0
SOUND_QUICK_OOOHH_OPPOSITION,					"FM_quick oohh",					0, 4, 2, 0
SOUND_QUICK_OOOHH_OPPOSITION,				"FM_OOOHH",					0, 4, 2, 0
#
SOUND_LIGHT_RELIEF,								,								0, 1, 2, 0
SOUND_LIGHT_RELIEF_OPPOSITION,					,								0, 4, 2, 0
#
SOUND_RELIEF,									"FM_interception",								0, 1, 2, 0
SOUND_RELIEF_OPPOSITION,						"FM_interception",								0, 4, 2, 0
#
SOUND_SEVERE_RELIEF,							"FM_interception",								0, 1, 2, 0
SOUND_SEVERE_RELIEF_OPPOSITION,					"FM_interception",								0, 4, 2, 0
#
SOUND_VERY_LIGHT_CELEBRATIONS,					,					0, 1, 2, 0
SOUND_VERY_LIGHT_CELEBRATIONS_OPPOSITION,		,					0, 4, 2, 0
#
SOUND_LIGHT_CELEBRATIONS,						"FM_light_celebrations",					0, 1, 2, 0
SOUND_LIGHT_CELEBRATIONS_OPPOSITION,			"FM_light_celebrations",					0, 4, 2, 0
#
SOUND_MEDIUM_CELEBRATIONS,						"Crowd win cheer 1",					0, 1, 2, 0
SOUND_MEDIUM_CELEBRATIONS_OPPOSITION,			"Crowd win cheer 1",					0, 4, 2, 0
#
SOUND_QUITE_CLOSE_CALL,							"FM_quite close call2",					0, 1, 2, 0
SOUND_QUITE_CLOSE_CALL,							"FM_quite close call4",					0, 1, 2, 0
SOUND_QUITE_CLOSE_CALL,							"FM_close call6",					0, 1, 2, 0
SOUND_QUITE_CLOSE_CALL_OPPOSITION,				"FM_quite close call2",					0, 4, 2, 0
SOUND_QUITE_CLOSE_CALL_OPPOSITION,				"FM_quite close call4",					0, 4, 2, 0
SOUND_QUITE_CLOSE_CALL_OPPOSITION,				"FM_close call6",					0, 4, 2, 0
#
SOUND_CLOSE_CALL,							"FM_quite close call1",				0, 1, 2, 0
SOUND_CLOSE_CALL,								"FM_close call7",					0, 1, 2, 0
SOUND_CLOSE_CALL_OPPOSITION,					"FM_quite close call1",				0, 4, 2, 0
SOUND_CLOSE_CALL_OPPOSITION,					"FM_close call7",					0, 4, 2, 0
#
SOUND_VERY_CLOSE_CALL,							"FM_close call5",					0, 1, 2, 0
SOUND_VERY_CLOSE_CALL,							"FM_very close call8",			0, 1, 2, 0
SOUND_VERY_CLOSE_CALL_OPPOSITION,				"FM_close call5",					0, 4, 2, 0
SOUND_VERY_CLOSE_CALL_OPPOSITION,				"FM_very close call8",			0, 4, 2, 0
#
SOUND_LIGHT_DISAPPOINTMENT,						"FM_small  dissapointment",					0, 1, 2, 0
SOUND_LIGHT_DISAPPOINTMENT_OPPOSITION,			"FM_small  dissapointment",				0, 4, 2, 0

SOUND_DISAPPOINTMENT,							"FM_disappointment",					0, 1, 2, 0
SOUND_DISAPPOINTMENT_OPPOSITION,				"FM_disappointment",					0, 4, 2, 0
#
SOUND_BIG_DISAPPOINTMENT,						"FM_big disappointment",					0, 1, 2, 0
SOUND_BIG_DISAPPOINTMENT,						"FM_nearly, gooahhh",					0, 1, 2, 0
SOUND_BIG_DISAPPOINTMENT_OPPOSITION,			"FM_big disappointment",					0, 4, 2, 0
SOUND_BIG_DISAPPOINTMENT_OPPOSITION,			"FM_nearly, gooahhh",					0, 4, 2, 0
#
SOUND_LIGHT_RIDICULE,							"Crowd cat call 1",								0, 1, 2, 0
SOUND_LIGHT_RIDICULE_FROM_OPPOSITION,			"Crowd cat call 1",								0, 4, 2, 0
#
SOUND_RIDICULE,									"FM_moking miss",				0, 1, 2, 0
SOUND_RIDICULE_FROM_OPPOSITION,					"FM_moking miss",				0, 4, 2, 0
#
SOUND_HIT_WOODWORK,								"FM_corner urge",				0, 2, 2, 0
SOUND_HIT_WOODWORK,								"FM_woodwork",				0, 2, 2, 0
#
SOUND_ENCOURAGEMENT,							"Crowd team move forward 1",					0, 1, 2, 0
SOUND_ENCOURAGEMENT,							"Crowd excited loop 05",				0, 1, 2, 0
#
SOUND_NERVOUS_APPLAUSE,							"FM_nuuoowh",			0, 1, 2, 0
SOUND_NERVOUS_APPLAUSE_OPPOSITION,				"FM_nuuoowh",			0, 4, 2, 0
#
SOUND_SMALL_APPLAUSE,							"FM_slight appreciation12",			0, 1, 2, 0
#
SOUND_SMALL_APPLAUSE_OPPOSITION,				"FM_slight appreciation12",			0, 4, 2, 0
#
SOUND_APPLAUSE,									"FM_slight appreciation12",			0, 1, 2, 0
SOUND_APPLAUSE_OPPOSITION,						"FM_slight appreciation12",			0, 4, 2, 0
#
SOUND_HANDBALL_SHOUT,							"FM_crowd hand ball",			0, 4, 2, 0
#
SOUND_PROTEST_AT_FOUL,							"FM_bad foul - boo",					0, 4, 2, 0
SOUND_PROTEST_AT_FOUL,							"FM_bad tackle",					0, 4, 2, 0
#
SOUND_QUITE_ANGRY_AT_FOUL,						"FM_fury at tackle",					0, 4, 2, 0
#
SOUND_FURY_AT_FOUL,								"FM_fury at tackle",					0, 4, 2, 0
#
SOUND_GOAL_SCORED,								"FM_goal",				0, 1, 2, 1
#
SOUND_ILLEGAL_GOAL_SCORED,						"FM_dissalowed goal",			0, 1, 2, 1
#
SOUND_PENALTY_CELEBRATIONS,						"FM_penalty",					0, 1, 2, 0
#
SOUND_WHISTLE_PEN_TAKER_OPPOSITION,				"FM_whistle",				0, 4, 2, 0
#
SOUND_ANGRY_AT_DECISION,						"FM_bad foul - boo",					0, 1, 2, 0
#
SOUND_ANGRY_AT_PLAYER,							"FM_boos",				0, 1, 2, 0
SOUND_ANGRY_AT_PLAYER_OPPOSITION,				"FM_boos",				0, 4, 2, 0
#
SOUND_CROWD_ANGRY,								"FM_bad foul - boo",					0, 1, 2, 0
SOUND_CROWD_ANGRY,								"FM_crowd angry",					0, 1, 2, 0
SOUND_CROWD_ANGRY_OPPOSITION,					"FM_bad foul - boo",					0, 4, 2, 0
SOUND_CROWD_ANGRY_OPPOSITION,					"FM_crowd angry",					0, 4, 2, 0
#
SOUND_IRONIC_CHEERS,							"FM_ironic",			0, 1, 2, 0
#		
SOUND_IRONIC_CHEERS_OPPOSITION,					"FM_ironic",			0, 4, 2, 0
#
SOUND_CHEERS,									"FM_fan chant",			0, 1, 2, 0
SOUND_CHEERS,									"FM_general chant",			0, 1, 2, 0
SOUND_CHEERS,									"FM_walkin in....",			0, 1, 2, 0
SOUND_CHEERS,									"FM_general chant1",			0, 1, 2, 0
SOUND_CHEERS_OPPOSITION,						"FM_fan chant",			0, 4, 2, 0
SOUND_CHEERS_OPPOSITION,						"FM_general chant",			0, 4, 2, 0
SOUND_CHEERS_OPPOSITION,						"FM_walkin in....",			0, 4, 2, 0
SOUND_CHEERS_OPPOSITION,						"FM_general chant1",			0, 4, 2, 0
#
SOUND_BACKGROUND_HOME,							"FM_loop background",				1, 0, 2, 0
SOUND_BACKGROUND_AWAY,							"Crowd varied loop 02",					1, 5, 2, 0
#
SOUND_REFS_A_WANKER,							"FM_cheating bastard",								0, 1, 2, 0
SOUND_REFS_A_WANKER,							"FM_ref is a wanker",								0, 1, 2, 0
#
SOUND_APPEAL_TURNED_DOWN,						"FM_double chant",								0, 1, 2, 0
#
SOUND_APPEAL_TURNED_DOWN_THEN_GIVEN,			,								0, 1, 2, 0
#
SOUND_APPEAL_GIVEN_THEN_CHANGED_MIND,			,								0, 1, 2, 0
#
SOUND_APPEAL_FOR_PENALTY_GIVEN,					"Crowd home pen award 1",								0, 1, 2, 0
#
SOUND_WHISTLE_FOR_END,							"FM_halftime whistle",				0, 3, 2, 0
#
SOUND_WHISTLE_FOR_DECISION,						"FM_ref whis",					0, 3, 2, 0
#
SOUND_LIGHT_BOOS,								"Crowd boos small ",		0, 1, 2, 0
SOUND_LIGHT_BOOS_OPPOSITION,					"Crowd boos small ",		0, 4, 2, 0
#
SOUND_BOO_PLAYER,								"FM_player boo1",				0, 1, 2, 0
SOUND_BOO_PLAYER_OPPOSITION,					"FM_player boo1",				0, 4, 2, 0
#
SOUND_OFF_OFF_OFF,								,								0, 4, 2, 0
#
SOUND_CACAPHONY_OF_BOOS,						"Crowd boos large",								0, 2, 2, 0
#
SOUND_YOUR_NOT_SINGING,							"FM_your not singing",								0, 1, 2, 0
#
SOUND_OUTCLASSED,								"FM_outclassed",								0, 1, 2, 0
#
SOUND_SACK_BOARD,								"FM_sack the board",								0, 1, 2, 0
#
SOUND_ANNOUNCE_INJURY_TIME,						"FM_added on time",								0, 2, 2, 0
#
SOUND_STANDING_OVATION,							"FM_applaud off",								0, 1, 2, 0
#
SOUND_CROWD_GETTING_AGITATED,					"FM_Crowd agitated1",			0, 1, 2, 0
SOUND_CROWD_GETTING_AGITATED,					"FM_Crowd agitated5",			0, 1, 2, 0
SOUND_CROWD_GETTING_AGITATED,					"FM_Crowd agitated4",			0, 1, 2, 0
SOUND_CROWD_GETTING_AGITATED,					"FM_Crowd agitated3",			0, 1, 2, 0
#
SOUND_KICK_BALL,								"FM_chip3",					0, 2, 2, 0
SOUND_KICK_BALL,								"FM_chip",					0, 2, 2, 0
SOUND_KICK_BALL,								"FM_kick3",					0, 2, 2, 0
SOUND_KICK_BALL,								"FM_good pass",					0, 2, 2, 0
#
SOUND_KICK_OFF,									"FM_kick off whistle",				0, 2, 2, 0
#
SOUND_VERY_HIGH_ANTICIPATION,				"FM_very high anticipation",	 		0, 1, 2, 0
SOUND_VERY_HIGH_ANTICIPATION_OPPOSITION,		"FM_very high anticipation",	 		0, 4, 2, 0
#
#
# CHANTS - Create a wav file of a generic chant for teams or players
# replacing the xxxx with the player or team id and it will play at 
# appropriate moments during match play - eg "FM_tm_1100.wav" will play a chant
# for team id 1100.
#
SOUND_TEAM_CHANT,								"FM_tm_688",					0, 1, 2, 0
SOUND_TEAM_CHANT,								"FM_tm_1780",					0, 1, 2, 0
SOUND_TEAM_CHANT,								"FM_tm_1797",					0, 1, 2, 0
SOUND_TEAM_CHANT,								"FM_tm_685",					0, 1, 2, 0
SOUND_TEAM_CHANT,								"FM_tm_676",					0, 1, 2, 0
SOUND_TEAM_CHANT,								"FM_tm_603",					0, 1, 2, 0
SOUND_TEAM_CHANT,								"FM_tm_713",					0, 1, 2, 0
SOUND_TEAM_CHANT,								"FM_tm_680",					0, 1, 2, 0
SOUND_TEAM_CHANT,								"FM_tm_765",					0, 1, 2, 0
SOUND_TEAM_CHANT,								"FM_tm_665",					0, 1, 2, 0
SOUND_TEAM_CHANT,								"FM_tm_699",					0, 1, 2, 0
SOUND_TEAM_CHANT,								"FM_tm_703",					0, 1, 2, 0
SOUND_TEAM_CHANT,								"FM_tm_671",					0, 1, 2, 0
SOUND_TEAM_CHANT,								"FM_tm_735",					0, 1, 2, 0
SOUND_TEAM_CHANT,								"FM_tm_620",					0, 1, 2, 0
SOUND_TEAM_CHANT,								"FM_tm_626",					0, 1, 2, 0
SOUND_TEAM_CHANT,								"FM_tm_628",					0, 1, 2, 0
SOUND_TEAM_CHANT,								"FM_tm_737",					0, 1, 2, 0
SOUND_TEAM_CHANT,								"FM_tm_722",					0, 1, 2, 0
SOUND_TEAM_CHANT,								"FM_tm_319",					0, 1, 2, 0
SOUND_TEAM_CHANT,								"FM_tm_316",					0, 1, 2, 0
SOUND_TEAM_CHANT,								"FM_tm_321",					0, 1, 2, 0
SOUND_TEAM_CHANT,								"FM_tm_322",					0, 1, 2, 0
SOUND_TEAM_CHANT,								"FM_tm_844",					0, 1, 2, 0
SOUND_TEAM_CHANT,								"FM_tm_1651",					0, 1, 2, 0
SOUND_TEAM_CHANT,								"FM_tm_866",					0, 1, 2, 0
SOUND_TEAM_CHANT,								"FM_tm_868",					0, 1, 2, 0
SOUND_TEAM_CHANT,								"FM_tm_826",					0, 1, 2, 0
SOUND_TEAM_CHANT,								"FM_tm_609",					0, 1, 2, 0
SOUND_TEAM_CHANT,								"FM_tm_679",					0, 1, 2, 0
SOUND_TEAM_CHANT,								"FM_tm_612",					0, 1, 2, 0
SOUND_TEAM_CHANT,								"FM_tm_614",					0, 1, 2, 0
SOUND_TEAM_CHANT,								"FM_tm_630",					0, 1, 2, 0
SOUND_TEAM_CHANT,								"FM_tm_691",					0, 1, 2, 0
SOUND_TEAM_CHANT,								"FM_tm_650",					0, 1, 2, 0
SOUND_TEAM_CHANT,								"FM_tm_642",					0, 1, 2, 0
SOUND_TEAM_CHANT,								"FM_tm_734",					0, 1, 2, 0
SOUND_TEAM_CHANT,								"FM_tm_769",					0, 1, 2, 0
SOUND_TEAM_CHANT,								"FM_tm_1111",					0, 1, 2, 0
SOUND_TEAM_CHANT,								"FM_tm_992",					0, 1, 2, 0
SOUND_TEAM_CHANT,								"FM_tm_1122",					0, 1, 2, 0
SOUND_TEAM_CHANT,								"FM_tm_1135",					0, 1, 2, 0
SOUND_TEAM_CHANT,								"FM_tm_1139",					0, 1, 2, 0
SOUND_TEAM_CHANT,								"FM_tm_1140",					0, 1, 2, 0
SOUND_TEAM_CHANT,								"FM_tm_1141",					0, 1, 2, 0
SOUND_TEAM_CHANT,								"FM_tm_1099",					0, 1, 2, 0
SOUND_TEAM_CHANT,								"FM_tm_1156",					0, 1, 2, 0
SOUND_TEAM_CHANT,								"FM_tm_1167",					0, 1, 2, 0
SOUND_TEAM_CHANT,								"FM_tm_915",					0, 1, 2, 0
SOUND_TEAM_CHANT,								"FM_tm_1736",					0, 1, 2, 0
SOUND_TEAM_CHANT,								"FM_tm_1708",					0, 1, 2, 0
SOUND_TEAM_CHANT,								"FM_tm_907",					0, 1, 2, 0
SOUND_TEAM_CHANT,								"FM_tm_606",					0, 1, 2, 0
SOUND_TEAM_CHANT,								"FM_tm_1569",					0, 1, 2, 0
SOUND_TEAM_CHANT,								"FM_tm_724",					0, 1, 2, 0
SOUND_TEAM_CHANT,								"FM_tm_983",					0, 1, 2, 0
SOUND_TEAM_CHANT,								"FM_tm_981",					0, 1, 2, 0
SOUND_TEAM_CHANT,								"FM_tm_776",					0, 1, 2, 0
SOUND_TEAM_CHANT,								"FM_tm_1575",					0, 1, 2, 0
SOUND_PLAYER_CHANT,								"FM_pl_2005477",					0, 1, 2, 0
SOUND_PLAYER_CHANT,								"FM_pl_45",					0, 1, 2, 0
SOUND_PLAYER_CHANT,								"FM_pl_14408",					0, 1, 2, 0
SOUND_PLAYER_CHANT,								"FM_pl_2003246",					0, 1, 2, 0
SOUND_PLAYER_CHANT,								"FM_pl_2014410",					0, 1, 2, 0
SOUND_PLAYER_CHANT,								"FM_pl_2011513",					0, 1, 2, 0
SOUND_PLAYER_CHANT,								"FM_pl_2004697",					0, 1, 2, 0
SOUND_PLAYER_CHANT,								"FM_pl_3219",					0, 1, 2, 0
SOUND_PLAYER_CHANT,								"FM_pl_5108390",					0, 1, 2, 0
SOUND_PLAYER_CHANT,								"FM_pl_2014410",					0, 1, 2, 0
SOUND_PLAYER_CHANT,								"FM_pl_108658",					0, 1, 2, 0
SOUND_PLAYER_CHANT,								"FM_pl_2000310",					0, 1, 2, 0
SOUND_PLAYER_CHANT,								"FM_pl_3100209",					0, 1, 2, 0
#
#
# CHARITY CHANTS - Download only
#
#
SOUND_CHARITY_CHANT,								"FM_war_child_1",				0, 1, 2, 0
SOUND_CHARITY_CHANT,								"FM_war_child_2",				0, 1, 2, 0
SOUND_CHARITY_CHANT,								"FM_war_child_3",				0, 1, 2, 0
SOUND_CHARITY_CHANT,								"FM_war_child_4",				0, 1, 2, 0
SOUND_CHARITY_CHANT,								"FM_war_child_5",				0, 1, 2, 0
SOUND_CHARITY_CHANT,								"FM_war_child_6",				0, 1, 2, 0
SOUND_CHARITY_CHANT,								"FM_war_child_7",				0, 1, 2, 0
SOUND_CHARITY_CHANT,								"FM_war_child_8",				0, 1, 2, 0
SOUND_CHARITY_CHANT,								"FM_war_child_9",				0, 1, 2, 0
SOUND_CHARITY_CHANT,								"FM_war_child_10",				0, 1, 2, 0
SOUND_CHARITY_CHANT,								"FM_war_child_11",				0, 1, 2, 0
SOUND_CHARITY_CHANT,								"FM_war_child_12",				0, 1, 2, 0
SOUND_CHARITY_CHANT,								"FM_war_child_13",				0, 1, 2, 0
SOUND_CHARITY_CHANT,								"FM_war_child_14",				0, 1, 2, 0
SOUND_CHARITY_CHANT,								"FM_war_child_15",				0, 1, 2, 0
SOUND_CHARITY_CHANT,								"FM_war_child_16",				0, 1, 2, 0
SOUND_CHARITY_CHANT,								"FM_war_child_17",				0, 1, 2, 0
SOUND_CHARITY_CHANT,								"FM_war_child_18",				0, 1, 2, 0
SOUND_CHARITY_CHANT,								"FM_war_child_19",				0, 1, 2, 0
SOUND_CHARITY_CHANT,								"FM_war_child_20",				0, 1, 2, 0
SOUND_CHARITY_CHANT,								"FM_war_child_21",				0, 1, 2, 0
SOUND_CHARITY_CHANT,								"FM_war_child_22",				0, 1, 2, 0
SOUND_CHARITY_CHANT,								"FM_war_child_23",				0, 1, 2, 0
SOUND_CHARITY_CHANT,								"FM_war_child_24",				0, 1, 2, 0
SOUND_CHARITY_CHANT,								"FM_war_child_25",				0, 1, 2, 0
SOUND_CHARITY_CHANT,								"FM_war_child_26",				0, 1, 2, 0
SOUND_CHARITY_CHANT,								"FM_war_child_27",				0, 1, 2, 0
SOUND_CHARITY_CHANT,								"FM_war_child_28",				0, 1, 2, 0
SOUND_CHARITY_CHANT,								"FM_war_child_29",				0, 1, 2, 0
SOUND_CHARITY_CHANT,								"FM_war_child_30",				0, 1, 2, 0
#